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In Breakthrough, one team attacks while the other defends, and whenever the attacking team holds the two zones at the same time, the defending team is pushed back to the next area where they have to hold them off again. In Conquest, two teams battle it out to control zones. It’s also cool to be able to change the pace whenever you like – one minute you’re hacking a sentry gun in a near-future war and the next you’re cradling an M1 Garand as Spitfires fly overhead.įor the main offering, there are seven (absolutely huge) maps. For now, Dice’s official playlists where you can enjoy classic matches on remastered maps are where the fun is at. The custom servers are mostly filled with XP farms where players gun down bots to unlock all the weapons in multiplayer, but I can see this becoming huge when players get to grips with the creation tools. On top of allowing players to make custom games with their own rules, Portal offers up a range of maps, vehicles and equipment from past Battlefield games ( Bad Company 2, Battlefield 3 and Battlefield 1942 feature at launch). It’s certainly more interesting than Firestorm – Battlefield’s take on the battle royale genre – but it feels a bit throwaway compared to everything else and will likely fizzle out quickly.īattlefield Portal fares better. As well as facing off against other squads who want to steal whatever you’ve acquired, there are also teams of AI to fight. Similar to Hunt: Showdown, it features multiple squads in a large map, all of them competing to grab resources and extract with their spoils. Outside of the many, many bugs, Hazard Zone is the weakest part of this package. Dice put all of its focus where it matters this time – on the multiplayer. It might not have a single-player campaign, but Battlefield’s are notoriously bad anyway. It’s also packed with content, from the main offering of All Out Warfare to Hazard Zone and Battlefield Portal.
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It’s chaotic, hilarious and tense – everything a Battlefield game should be. There are freezes, crashes and frame drops.ĭespite all of that, Battlefield 2042 is still a return to form for Dice’s shooter series. Sometimes your hand bends around your head when you go prone. If you die close to a wall, your allies can’t revive you. Hovercraft can drive up the side of skyscrapers. When you see enemies and allies running at a distance, they don’t animate and simply skid across the screen like they’re auditioning for the next Paper Mario. When you call out an enemy, your soldier says things like “belay that order” and “ignore that tank”, which isn’t very useful when you actually want people to follow that order and fire rockets at that tank. The on-screen prompt to reload your weapons often gets stuck to the user interface like one of those little eye floaters hanging in your peripheral vision.
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Some bugs are marked as shippable prior to release – issues the developers can live with at launch, perhaps with an aim of fixing them via post-launch patches – and Battlefield 2042 has plenty of them.
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“A game is never finished, it just ships,” so the saying goes. “Ship it”, if you’re not familiar, is game development terminology for getting a game out to the public. It feels like a meta-commentary on the game’s state. You can see its shipping containers dotted around the game’s huge maps, emblazoned with the company name: “Ship It”. There’s a fictional logistics company in Battlefield 2042.
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